Yeah I use global obliterate events between enemy waves, as far as I can tell those catch everything, with most objects having self-destruct conditions already beforehand.
With chronometers you mean timers thne? Is till use those a lot… good to know that they should be better stripped down. Do you know if pausing unused timers does help?
I have that too, but the compiled games seem to be unaffected. GDev also crashes a lot if I preview stuff after making changes to large event sheets, I got around that by almost always working in a small sandbox sheet now.