Over save? [save/ load]

Hey there, my game has a save and load feature, it works great, but I have a question. For example, my game saves the score everytime the player dies, my question is, does the previous score/s get deleted or do they just stay deep within storage? Which might eventually consume a lot the user’s device storage.

Hi. I doubt anything is building up but we’re going to need to see the events that you’re using.



I hope. It’s basically the read and write commands

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It all seems fine to me. You’re usung the same names, so it should just replace the previous one.

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