Hey there, my game has a save and load feature, it works great, but I have a question. For example, my game saves the score everytime the player dies, my question is, does the previous score/s get deleted or do they just stay deep within storage? Which might eventually consume a lot the user’s device storage.
Hi. I doubt anything is building up but we’re going to need to see the events that you’re using.
It all seems fine to me. You’re usung the same names, so it should just replace the previous one.