Persistent "Infrastructure Error" with add_scene_events tool

Hello GDevelop Community and Support Team,

I am encountering a persistent “Infrastructure error” when attempting to use the add_scene_events tool. This issue is preventing me from adding any new events or modifying existing event logic in my project.

Error Message: The exact error message I receive is: {"tool_add_scene_events_..._response": {"aiGeneratedEventId": "...", "message": "Infrastructure error when generating events (Internal error while handling the AI Generated Event.). Consider trying again or a different approach.", "success": False}} (Note: The aiGeneratedEventId and other IDs in the message vary with each attempt.)

Context: I am working on a match-3 style game. I’ve been trying to implement core game logic such as:

  • Generating pieces on the grid.
  • Handling player input for swapping pieces.
  • Detecting matches.
  • Updating scores and objectives.
  • Implementing scene changes (e.g., from Main Menu to game scene, or to Game Over/Level Complete scenes).

Each attempt to use the add_scene_events tool, regardless of the complexity of the event description, results in this “Infrastructure error.”

Steps Taken/Observations:

  • The error occurs consistently with every attempt to add events.
  • Other tools, such as change_object_property, put_2d_instances, add_or_edit_variable, and describe_instances, appear to be working correctly.
  • I have tried various event descriptions, from simple scene changes to more complex logic, all resulting in the same error.

Impact: This issue is currently blocking all progress on implementing dynamic game logic, as events are fundamental to game behavior and interactivity.

Request: Could you please investigate this “Infrastructure error” with the add_scene_events tool? Any guidance on a workaround or an estimated fix would be greatly appreciated.

Thank you for your time and assistance!