Physical engine

Why does the static and kinematic road in the physical engine get stuck

What do you think static mean


When the shape of newobject8 object is a text box, it will not jam when it is a circle. I wonder if there is something wrong with the movement of square objects, but I’m not sure.

How to upload files, I found out how to upload photos

I am sorry I don’t understand. I don’t see anything wrong with the physics engine.

Can you tell me how to upload a file? I’ll upload it to you

Not possible in the new forum.

Can you provide your email

Can you answer the question about physics engine

This is the address of the project

Is anybody there:做鬼脸:

I guess it’s because both objects are square, and the collision box gets stuck at the edge
Is there a way to make the edge of the square collision box of the physical engine arc.
This is the solution I saw on unity2d

o far, I’ve found a solution that sets the physical model of the character to a polygonal collision box with a sloping bottom
this is a link to the new project - Datei nicht gefunden