Why does the static and kinematic road in the physical engine get stuck
What do you think static mean
可能我表达的不够正确,因为我是用翻译软件翻译的,我想表达的是移动的物理引擎对象为什么会卡住
When the shape of newobject8 object is a text box, it will not jam when it is a circle. I wonder if there is something wrong with the movement of square objects, but I’m not sure.
How to upload files, I found out how to upload photos
I am sorry I don’t understand. I don’t see anything wrong with the physics engine.
Can you tell me how to upload a file? I’ll upload it to you
Can you provide your email
Can you answer the question about physics engine
This is the address of the project
Is anybody there:做鬼脸:
I guess it’s because both objects are square, and the collision box gets stuck at the edge
Is there a way to make the edge of the square collision box of the physical engine arc.
This is the solution I saw on unity2d
o far, I’ve found a solution that sets the physical model of the character to a polygonal collision box with a sloping bottom
this is a link to the new project File-Upload.net - Datei nicht gefunden