As seen in the video above, when the music on the music track speeds up, the pitch doesn’t change. However, when the music near the end (which in the events is actually played as a sound) speeds up, the pitch does change.
Hi @TWillyH!
You must give your events which manage the sounds.
Otherwise, difficult for us to see what can be th problem(s).
I also have issues with sounds in my last game with GD.
Sometimes, i must use “Playing a sound in a canal” and sometimes i have to employ “Playing a music”.
And recently, with the web game version, i have acceleration of some sounds (rather musics i should say) and i don’t know this situation when i make a preview of the game.
PS: otherwise, your game can be very pleasant and funny. I invite you to complete it.
A+
Xierra
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