I already made the platform not to be grabbable, and I also made the platform character not to grab platforms, but still it grabs on the platform. I checked the collision, and it’s a rectangle, and all animations have the same collision, so I don’t have idea of how this is happening.
There is one pixel offset on one of your cube and the character hitbox can stand up on it.
Do you mean the position? Or the size?
On the position, align the cube on with the grid.
Or the issue is with the collision how are the hitbox on the cube ?
I used the grid to place the tiles, they are perfectly aligned
I don’t actually know, I just keep jumping on the side of the platform and then suddently it just stands in the air.