Platformer extension: Jitter at low Acceleration value

Hi guys,
I think there is a precision bug in the platformer extension. When setting a low acceleration on the platformer character object (ie. 200) it will bounce off the wall a litte when moving against it. This gets even more noticable when a camera is following the player object.
This jitter is only present when using single objects as “platforms”, when you use a platformer character in combination with a tilemap everything is fine.
I have checked different collision shapes on the character but there is no difference.

I included an example project as attachment. (3.02 KB)