No lag for me, I played until Level 2, the jump from the last ledge to the door was a bit to much for a 2nd level imo, There needs to be some kind of cool down after you get hit, It seems to start off to hard to fast, let us work in to the game, do not throw it all at once. music dose not fit the game imo, keep up the work, just need some touch up,
I didn’t play your game after you updated it in the other post but have played it again from the link in this post.
Very good. I had no lag. It’s very smooth and I think the saving levels and automatic restart is a good improvement. I like the music and for me, its light hearted stye suits the game. And you’ve done a great job with a variety of challenges across the different levels.
I have some more suggestions, can you have a label saying the level number? I don’t know how many I played, maybe four or five. The last one I played was with the rats.
And speaking of rats, on that level the dog’s health went down without anything causing it, I’m guessing it was from a timer. I didn’t like that and so stopped playing. If health goes down with time then I feel like there should be a visual reason, maybe some kind of disease cloud from the rats makes the dog sick?
And speaking of health, I thought the sound the dog makes when it loses health from cats, bees etc could be cuter, it sounded kind of weird to me.
I forgot which level it was, probably two, I had a lot of trouble with that, the target kennel was top left and I would get there but lose health from the bees, I think?. But I was determined to get there so I could check out the next levels
Well done, great job, fun game, cute graphics, very good.