Point inside collision issue

Hi all,

Just a quick question.

I am numerous objects that I would like to trigger a scene variable change. So for example, when the point of each object is in collision with the end object, it will subtract 1 from the count of the number of objects.

The only issue is that when I run the game at 2X speed (an option just to speed up gameplay), sometimes two objects will trigger collision on the same frame, and it will only subtract 1, which messes up the game, since I need the count to be exactly at 0 to trigger the next scene.

Anyone run into an issue like this?

Thanks a million fellas.

Add a for loop as a subcondition to the collision condition, then process each collision individually.

Hey, do you mean a repeat condition?