Point inside Object - Always true even if the point does not exist

As the title says, I want to check if an objects point is inside another object.
I specified the object point but no matter what I type inside, it always is true, even if I type in a object point name which does not exist.

using the Object.PointX/Y(“PointName”)

Can you post a screenshot of the event?
If a point name doesn’t exist it uses the object’s origin points.

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