Recently I’ve run into a problem while designing my game. I have a large sprite (1280x720) which is supposed to show a high-res image of a weapon. I want to put points on certain parts of the gun to spawn buttons on for an upgrade menu (click on point XY to upgrade that part). Problem is the following:
I open the “Edit Points” UI and the window (which you cannot resize / zoom in btw which is frustrating for different number of reasons) shows my sprite and a black border around it showing where it ends. At least that’s what it should do (and does with smaller sprites no problem). The frame tho, which limits where I can put points moved about 300 pixels (out of the window) to the left while the sprite itself is now. That means whenever I drag and drop a point on my sprite, it actually gets registered a couple hundred pixels further down the x axis. Super frustrating and seems to happen at random with bigger sprites.