Hello, I have made a scene with states. The States are just a scene variable. The Initial State = 0, Play State = 1, Dead State = 2, and Pause State = 3. When I preview the game or change from a different scene, the scene starts in my Initial State (0). But for some reason when I restart this scene it starts in the Play State (1). I’ve spent hours trying to figure this out to no avail.
I am using a FSM for this scene. I am also using the [Change the Scene] event to stop the scene and restart it. As always, and ideas or insights would be greatly appreciated. Thanks
Could it be something to do with my pause state? For some reason if I am in State 2, and I click on the Pause button, it restarts the scene and it’s in the right state of 0.
To answer the question from the first post - when you click the mouse (on a button for some states, but anywhere on the screen by the look of things) as in this condition :
Thank you for your reply MrMen! I see the problem, I’m just not sure how to fix it at this point. I’ll work the problem for now, but do you have any ideas on how I could rework this?
I got it to work right with a timer! Thank you again for pointing out the problem MrMen. I don’t know what I would do without the support of this forum.
A timer is one way. But what happens if the click/touch lingers, and is longer than the timer?
One more common way is to use a global boolean variable (it persists when changing scenes). You add a condition to the above events that checks the global variable is false. Then add an action that sets the global variable to true.
Remember to also add a new event that sets the global variable to false when LMB is no longer held.