Problem with Changing Object Width - 5.4.217

I would like to inform you that, apparently after the GDevelop 5 update 5.4.217, in November 2024, an event in my game simply stopped working.
Basically, the function of this event is to decrease the character’s oxygen bar when he is underwater for a maximum period of 30 seconds, using the mathematical equation (180/30) * GlobalVariable(Oxygen), where the initial value of the global variable “Oxygen” is 30, and the image of the bar has a width of 180 pixels.
With the latest GDevelop updates, the oxygen bar no longer decreases when the global variable also decreases, as it stays constantly full at all times and only disappears when the global variable reaches 0.
I can’t confirm exactly whether this issue started occurring in update 5.4.217 or in a previous version, but I have been using this event for over two years, and I have never encountered this kind of problem before.
Below, I am attaching some images to better illustrate this issue.