Problem with Music, Bug? [SOLVED]

I would think that the music is paused with the scene, but if it doesn’t work, as you said, you’ll have to save the offset manually :neutral_face:
There is an expression to get the music playing offset, and an action to set the offset too. When you pause the scene A and go to scene B you can save the music offset in a variable on scene A, as it’s a scene variable it’ll be saved in A because A is paused. Then you go to B, when you return to A you can set the music playing offset = the saved variable.
A numeric variable is 0 by default, so the first time you load the scene A the offset will be 0, and the music will play from the beginning, no problem here:

[code]Conditions: At the beginning of the scene
Actions: Play the music on channel 0
Set the playing music offset = Variable(music_offset)

Conditions: Conditions to go to B
Actions: Do = MusicChannelPlayingOffset(0) to the variable “music_offset”
Pause this scene and go to scene “B”[/code]
Not sure if the “At the beginning of the scene” is launched again if the scene has been unpaused, if it isn’t launched you’ll have to add a variable that works every time the scene is unpaused:

[code]Conditions: Variable “unpaused” is = 1
Actions: Play the music on channel 0
Set the playing music offset = Variable(music_offset)
Do = 0 to the variable “unpaused”

Conditions: Conditions to go to B
Actions: Do = MusicChannelPlayingOffset(0) to the variable “music_offset”
Do = 1 to the variable “unpaused”
Pause this scene and go to scene “B”[/code]