Problem with restarting the game

so i am working on a demo game with a total of 5 scenes:

1- Intro (it has only 1 video when the video ends scene changes to MainMenu)
2- MainMenu (it has a Start button and a few sprite BGs when the button is clicked it move on to the scene CharSelect)
3- CharSelect (this scene has a BG and 2 clickable object/sprites when clicked it changes a global variable value and changes scene to BaseLevel)
4- BaseLevel (this where the actual game is when you finish this level it will load the scene Ending)
5- Ending (this scene only has a video when it finishes it changes the scene back to MainMenu)

Problem: when you first play the game and finishes the level and return back to MainMenu after watching the Ending Scene the START Button on Menu does not work.

this is the event sheet for MainMenu

this is the event sheet for ending scene

and this only happens in mobile devices. I am guessing it has to do something with the touch input perhaps

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Hmm this is weird. Does this still happen if you return to the menu without reaching the ending scene first? Maybe you are pausing/unpausing the scene instead of creating a new one?

Or maybe it has to do with the trigger once here.

Also why not have the action as Left button is released? Works better for buttons.

ok i will try it with released function but i added trigger once when i was trying to troubleshoot this issue but it didn’t help and i am not pausing any scene only changing scenes, my guess is that once i click the button it keeps registering it as clicked when the game restarts