Creates 3 tracks for the game, as well as started on figuring out the visuals.
I have a general idea of what the game will feel like and be about, although I do realize most of my games get stale pretty quick since there isn’t anything to do in them except move and jump, so I’ll have to fix that.
I also ported the movement from neo cityscapes because of course I did.
…exactly!
i get vestibular migraines, which can be triggered by flashing lights.
But being human in general can also cause some discomfort when playing this game
actually, as a designer, they did their job incredibly well. ive never seen something so nauseating to look at that isnt even moving. Even staring at a screenshot is much for me
I wanted to showcase my inspirations for the game, mainly to compare what I’ve done to these.
Music wise, there are two main inspirations:
Lone - Ecstacy & Friends
Quasimoto - The Unseen
Despite these albums being nearly complete opposites, both albums are pretty psychedelic in their own way (If i recall correctly, Madlib was actually high when making the beats for the unseen (oh yeah, don’t do drugs kids)). While I do have other inspirations, for now, I’ll use these two as my point of reference.
Game wise, my inspiration would be something along the lines of LSD: Dream Emulator, but since I’ve never played it, I’m basing my work more of B3313, which is an SM64 rom hack based on the whole “every copy of sm64 is personalized” craze that was around like 5 years ago. The best aspect of B33 was the aimlessly wondering around halls aspect, discovering new and weird areas. I wanna see if I can recreate that feeling for this game.
If you guys have any other media that could help inspire this game than feel free to share
Another small test build, i removed the psychedelic effect from the ground sprite, as well as replacing the sprite itself. I also made the background move on it’s own.