so if i made my map for my game in blender can i have my player walk inside it if i import it into gdevelop and add physics
At the moment it cannot be done if your map is built to allow movement ‘inside.’ You can, for example, if we’re talking about ‘floor’ using the 3D extension. However, I believe it will happen, because if I understood correctly, ‘collision meshes’ are among the upcoming features… when, I don’t know.
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what if i dont give the collision to the map but use invisible boxes and put them where the walls and floor of my map are
it should works,i believe the 3d platformer example use the same approach
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