Hi everyone, I have some questions about publishing my games on Steam.
I am working on publishing my 3 games that I made with Gdevelop on Steam. I have been using this guide: Publish to Steam - GDevelop documentation
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I have a question about the Linux build. Under “Preparing your game for Steam” it says “For Linux, build as an AppImage and extract it”. What does extract it mean? Do I need to be in a Linux environment to do this or can I do this on Windows? I noticed on Steam that I need to upload the build as a zip file. Can I just zip up the AppImage?
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I had some difficulty with the macOS upload. I finally got the game uploaded and it works but I still get the message “Your current macOS version is unable to run 32-bit games. This game may not run”. Does anyone know how to fix this?
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ah oke thank you!
Is this what I need to follow for the custom build?
https://wiki.gdevelop.io/gdevelop5/publishing/windows-macos-linux-with-electron/
And does it then matter on what operating system I am using Gdevelop on?
If the Linux Build is to complicated right now I might publish first without the Linux option because I want to submit my game soon
Yes the guide can be a starter:
https://wiki.gdevelop.io/gdevelop5/publishing/windows-macos-linux-with-electron/
Yes the operating system does matter as Windows cannot Build Linux App-images and mac. So Linux App-images must be built on Linux and Mac Apps on mac. You could try a cloud build on GitHub (it is very easy to setup as numerous guides online).
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I just wanted to say that I found the solution for the Apple error.
In the general settings I needed to check the boxes for 64 bit binaries included and for Apple Silicon binaries included. So I did not need to make a custom build.
Platforms (Steamworks Documentation).
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