Raycast Confusion

Cause you raycast toward player
And check if it hits the wall like you cast ray toward player but check against wall not player

And if it does not hit wall then you fire
Where you would also add condition to check distance between them

What i wrote above is wrong i was thinking about something else

Anyway
This post Raycast Collision - #3 by Points

Give us this link example
(Newer version of this example GDevelop 5)

In which it is solved by placing both wall and player object inside same object group called solid

Checking ray against that group (so both objects)
And using sub event with check if of picked instances of player object is higher than 0

Where it repeats it for each individual ennemy

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