I’m currently working on a 2D platformer-shooter about traveling between the real world and a world full of AI slop. The real world will be hand-drawn and animated by me (like Cuphead was); the fake world will be made of soulless, AI-generated assets (cuz it’s fake). At first I was gonna make it two games in one where one game was made entirely by me and the other would be completely AI-generated. But this idea popped into my head: give my game a Matrix-inspired story, so I decided to make it about traveling between the real world and the fake one.
My biggest challenges so far are writing a good story, coding, conceptualizing what the final product will be, and learning drawing and animation on paper.
Here’s a playlist of my devlogs so far: