Sprites are 32x32 and the center is 16 but I also tried 0 and 32 and that did not seem to work
Are you able to maybe share your project as an example since you seem to have it working maybe taking a look at both I can find the issue?
This screen recording is low res. I did it on my phone but it should show that it’s working for me.

Dang that looks way smooth!!! If your able to can you share your project as a file or as an example that would be awesome might just be something small and dumb in my end?
There’s nothing else to it. I’m doing this on my phone, it’s one scene in a project with like 10 other scenes. I tend to make a bunch of scenes instead of a bunch of seperate projects. The whole online limit thing. Much easier.
Keep at it. You’re so close. I’ll do some thinking and testing.
You’re right I think I’m gonna start from scratch maybe there’s something tweaking it from me working on the project in the past! I’ll post back here - also that’s awesome just doing it on your phone seeing your screenshots I started doing that so thanks! That makes debugging and thinking about stuff away from the computer much nicer to work on
GOT it figured out and it works thank you so much!!! So just in case the player has to be 64x64 on a 32 by 32 grid! I didn’t even realize it till looking at your code and seeing the center that’s why the player didn’t know how to move to the next node of the enemy. I genuinely truly appreciate the help for figuring this out
Alright so I am back with bugs!!! Right now I have it set up on the keyboard and I think with the math it makes it so it reads a little farther away with how I set up my marker so now when moving to the right it its like it collides with the wall early but in the gif I shared it shows going to the left is just fine?

Sprites and walls are set at 64x64 with the grid being 32 by 32, the wall is given the pathfinding obstacle behavior.
It looks like you’re making a lot of progress. Make sure everything is aligned perfectly, the numbers are consistent.




