Sprites are 32x32 and the center is 16 but I also tried 0 and 32 and that did not seem to work
Are you able to maybe share your project as an example since you seem to have it working maybe taking a look at both I can find the issue?
This screen recording is low res. I did it on my phone but it should show that itās working for me.

Dang that looks way smooth!!! If your able to can you share your project as a file or as an example that would be awesome might just be something small and dumb in my end?
Thereās nothing else to it. Iām doing this on my phone, itās one scene in a project with like 10 other scenes. I tend to make a bunch of scenes instead of a bunch of seperate projects. The whole online limit thing. Much easier.
Keep at it. Youāre so close. Iāll do some thinking and testing.
Youāre right I think Iām gonna start from scratch maybe thereās something tweaking it from me working on the project in the past! Iāll post back here - also thatās awesome just doing it on your phone seeing your screenshots I started doing that so thanks! That makes debugging and thinking about stuff away from the computer much nicer to work on
GOT it figured out and it works thank you so much!!! So just in case the player has to be 64x64 on a 32 by 32 grid! I didnāt even realize it till looking at your code and seeing the center thatās why the player didnāt know how to move to the next node of the enemy. I genuinely truly appreciate the help for figuring this out
Alright so I am back with bugs!!! Right now I have it set up on the keyboard and I think with the math it makes it so it reads a little farther away with how I set up my marker so now when moving to the right it its like it collides with the wall early but in the gif I shared it shows going to the left is just fine?

Sprites and walls are set at 64x64 with the grid being 32 by 32, the wall is given the pathfinding obstacle behavior.
It looks like youāre making a lot of progress. Make sure everything is aligned perfectly, the numbers are consistent.
Okay so I took a break for a long time and finally back to it I was wondering what size is your player?
It does seem to be working after some trail and error I remade the project and rewrote it a few times probably something mispelled but want to get the debug right with how you have the shape painter going to the next spot mine seems to be a bit wonky so wanted to share so that I might correct it
I also feel like yours glides tile to tile so smoothly but mine doesnāt its a lot more jittery and getting rid of the trigger once makes it go super fast how did you achieve that by chance?
Realized I put NodeX twice with the draw shape seems to be working better now
Iām not sure if itās useful in your case or not, but, actually, you can disable the smoothing while keep allowing diagonals.
Thanks Davy Iām gonna give it a shot and see how it looks!








