Rotate the minimap?

HAHAHA thx but
I do not ask for math explanation
I ask for explanation/example in human language
I understand from what you wrote as little as from all wiki articles i did read

You really need to give me bare bones example why it is needed here
Like assume i am dumbest user you ever meet

I mean i do understand part that “in this situation we use this and in other situation we use that”
I do not understand why and what it does

I know how ToRad works sadly
I also am making minimap yet mine is dynamically drawing itself with shape painter

Do you think same magic would by possible with my minimap?
I mean i bet it would
Yet my minimap do not use any kind of objects
All is drawn from positions of objects in actual game
So i have no idea how to translate what you did there to my minimap
By now i upgraded it a lot from what is in the post there
(i am still making example out of it)

I would assume i would need to draw crap based on rotation of player
And here i have same problem as OP
How to account for X and Y offset

For example this is all the crap i use draw objects from weapons object group
And so as you see on minimap skeleton throw axe
Axe spins even on minimap

This version is drawing crap based on camera position
I have also version which draws crap based on player position
If i would be able to adapt your idea into my minimap
I wonder would logic be the same
Where i calculate everything based on position of camera or player and just add angle into the mix

If you care for challenge i could provide updated version zip

And more or less it looks like