Saving Inventory in storage system

So I know you can save an inventory to a scene variable, but how do I save it using the storage system? Is it an integer or string value?

You can use the network extension to convert a variable to json, and store it as a string. You can later then use the network action to turn the json string back to a variable.

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I made it in my project: GitHub - jumpingjh/GDPacS: GDevelop Point and Click System
Please, check the “CheckPoint” code area