Scale a 480p by 200%

Undertale uses the 480p resolution, but the pixels there are scaled by 200%. But how do they do that? I use 32 x 32 pixel arts, and use 480p resolution, but the pixels there look so small. So how did Undertale manage to scale the pixels by 200%, while being 480p?

Hello, gylotip

I don’t know this game and how they did it, but with Gdevelop I can think two solutions for you:

  • Resize your sprites before saving them to your project (that’s what I do);
  • Zoom in on the camera;

The Change camera zoom to 2 worked for me. Thank you.

By the way, I do not recommend to use decimal based zooming, since that will break the pixel art style, like only use full numbers.