Undertale uses the 480p resolution, but the pixels there are scaled by 200%. But how do they do that? I use 32 x 32 pixel arts, and use 480p resolution, but the pixels there look so small. So how did Undertale manage to scale the pixels by 200%, while being 480p?
Hello, gylotip
I don’t know this game and how they did it, but with Gdevelop I can think two solutions for you:
- Resize your sprites before saving them to your project (that’s what I do);
- Zoom in on the camera;