(Series) Advanced Game Design Articles for Setting Up an Infinite Metagame

This is a series of game design articles.

They’re more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.

These articles give you hints on how to surpass that limit and go beyond.

Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuP…AS_UhCwihE

Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wK…7iQLclssh0

Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12Soe…jV7LkeoZhU

My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmyt…CXzSTLbBMw

My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3…tZgw8bt3Io

Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu…VIlfRX8-no

Why I Don’t Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4…gNWE4psDfs

How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-K…Nx3LYYHAkU

How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p…kHGVElCiIw

What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeW…cJ8O2nA46Y

Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge
https://docs.google.com/document/d/1WN99…txwMd78VnI

Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46P…vXm51VBMBQ

Scope Creep Is Not An Enemy, You’re Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnM…0r3MzPFXCI

How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChl…VCHAD5FgPI

Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFU…r-x3pQrDUA

How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdo…ATPgpe5fr0

GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7…Y2nHYk0t1U

GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ…aPREabJn8Q

Enjoy! :wink:

1 Like

Thank you so much. I’ll take my time reading this.

How much did it take you to make ask of these?

What are your sources and proofs?

Can you please remove the AI generated images? They honestly look bad and gives the article an AI slop impression.