"Set animation" vs "Change animation" what is going on?

Am reading and watching various tutorials but am impatient so I jump in to the project and get stuck in the mud over and over. No worries though.
I want to learn to use the visual scripting because it suits my picture personality and old age. :smiley:

#1
The issue now is I canā€™t find info on when or if the ā€œset animationā€ was changed to ā€œChange animationā€ because I canā€™t find the ā€œsetā€ option which is used in some tutorials.

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Some names of actions were changed and that is good thing cause it indicates that engine is going toward being more user friendly

HOWEVER this also means that old tutorials/screenshots/videos simply show old names of actions/conditions
If you cannot find what you are looking for simply ask

But general rule is that its still there under name that makes more sense

Look no one even need to know gdevelop to deduce this

Click on your player scroll down to animation and images section
And it is pretty straight forward what you can do vs what you want to do

BBBBBBBBUUUUUUUUUUUUUUUUUUUTTTT
Many of us did feature request for unifying names across list and events sheet

But on other hand ask yourself do you need that long name in list view?
Or is it enough to have short name for list and long for events sheet?

Well i guess sooner or later it will be somehow unified

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Hello Eisot and ZeroX4

I am old man too and like Eisot, i have made many games with different games engines.
Actually, i am making today a remake of a great game of Commodore Amiga, 64 and Atari ST : Rick Dangerous.
I have made a remake (just a little) of Canabalt with C64ā€™s graphics.

A+
Xierra54

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Hi Amigo54,
Lots of fun trying to recreate the games from ā€œbeforeā€. :+1:

Aahh the early days of gaming. One of the first games I ever played was, if I remember correctly, Star wars or similar. One would warp to various zones and could be surpriced by swarms of Klingons and youā€™d just have to wait until they have blasted you to pieces before you could excape to a nearby zone. :smiley:

Thank you zeroX4. It doesnā€™t matter much what anything is called as long as it still exists in some form. :smiley:

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Hello Eisot,
Itā€™s curious because me too! Incredible!
I remember how impress i was when i saw (poor) graphics of XWings and also animation of vessels.

A+ everybody
Xierra54

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