Share same point for all spites of this animation not working for the first animation

Hello guys,

I noticed that if you try to change the points of your first animation, (Number #0) Sometimes Gdevelop won’t let you deselect the Share same point for all spites of this animation Well it does, but then it turns back to default again.

Meanwhile if you try to change it on your second, or third etc animation it works fine.

Anyone knows why?

EDIT: This also happens with the collisionmask

@davy I was wondering if anyone else is facing this issue.
It gets really annoying if you are trying to fix the hitpoints of a big animation.

I never investigate this cause for me it was either A or B so easy to check

BUT one of what i write below bugs out

  • You need to FIRST edit points then toggle that switch
  • You need to FIRST toggle that switch then edit points

Like i said idk which was valid i never care to check i do both until it works

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It’s a UX issue not really a bug.
If all the points of an animation are the same in all frames the UI activate back the toggle.
You have to change it for the frame you are currently editing (after unactivating it) for it to stick unactivated.

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Hmm after messing with a bit more you are right. So we should toggle it with a specific order to avoid issues.

Seems a bit confusing that way. I feel that it still bugs out from time to time even if I do it in the correct order, but it may be my imagination.

Thank you, I will experiment a bit more!