Nevermind now i found it.
File, physics2runtimebehavior.ts, line 116
this.world.Step(this.timeStep * this.timeScale, 8, 10);
velocityIterations = 8;
positionIterations = 10;
Nevermind now i found it.
File, physics2runtimebehavior.ts, line 116
this.world.Step(this.timeStep * this.timeScale, 8, 10);
velocityIterations = 8;
positionIterations = 10;