[Solved] Check for diagonal neighbor on grid possible? Auto Tile now possible in GDevelop

I mean minecraft like game if it comes down to how auto tilling works
I was assuming you get that
We are far from minecraft when it comes to actual game
I only meant method of animating tiles

As for teleport you need to trigger to update tiles when something happen
If my method works of camera moving by some pixels which needs actual movement
And instead of that someone just switch places then there is no trigger to be taken into account
Imagine having analog clock and seconds hand
What you do not get here is waiting for hand to move 15 secs (tick 15 times/change position)
VS
Moving that hand from 0 to 15
it will not register 15 moves then but only one and that is the issue

You see this is extension you can’t think of adjusting it to yourself (i mena you 100% can)
But as creator of extension you need to think of a way that will work for everyone
So you can’t make situation specific updates because it will either work for one group of users or another

Splitting extension into multiple ones is good but can be confusing for many users which you as extension creator want to avoid
Trust me i seen ppl make more stupid mistakes in gdevelop than choosing wrong extension

Again you are not to decide or guess how much zoom some player will want to use you can only warn users that too much zoom can cause lag
This is same as with update method
You will never know what some users need you can only try to hit perfect middle spot so it works for most ppl and warn them what to do and what to avoid

Trust me if it were that simple as you think this extension would now be public
And i would polish it as much as possible but i really need some bigger brain to help me optimize it maybe even someone who can throw javascrip into it
Cause with my current knowledge it is bare bones more of a proof on concept that it is possible and it works kinda

If you have any ideas which you can show that help improve this extension i am open for anything you can throw at me

1 thing thx that would solve lagspike on deleting tiles with other 2 methods than with is on screen extension

Praise Keith for that

This basically narrows down grid cell in which tile was deleted and allows you to do exact same routine as when tile is created for checking adjacent tiles to update them
Because right now other 2 methods updates all tiles on deletion
But since is on screen method turned out to be more efficient i can’t see any reason to even implement it if i can’t find a way to have less lag WITHOUT is on screen extension method