[Solved] Deleting Object creates a bug

Hello,

I duplicated an enemy object from the 8bit shooter template in the objects editor. After playing around with the new enemy I decided to delete the old enemy, removing all instances of it (I chose delete from the object editor). When I do that it creates a bug when I preview my game making this constant loud static noise. Anyone else have this problem? Advice? Thanks.

Check your event Iā€™m pretty sure you have some event that is repeating maybe the enemy you delete has some shoot event or die event that play a sound so when you delete the object that event has no condition now.
If that is not the case just share some screenshots so we can help you better.

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That was the problem, thanks. There was a sound file when the enemy shoots that was still present. I just assumed it would delete all the events associated with the object too?