Ok. So I did what you said and changed the condition for when the score changes, and it works! I changed it to when the player fires a bullet, now the score changes! I guess the problem now is how do I get the score to change when an enemy dies?
Put in the condition “Enemy1 is dead”.
I realise you had this earlier, but the results from your testing indicates the enemy isn’t marked as dead. So there is an issue elsewhere in your events that either doesn’t deplete the enemy’s health, or doesn’t reduce it enough, or you are using the wrong enemy object.
Ok. I opened a new topic on this problem. I will look into that and see what’s going on.