[Solved] How to make pathfinding movement in a pixel perfect way

The path finder uses the grid to find a path. It will stop on the grid location as long as it needs to move a full grid amount otherwise it will go to the exact coordinates. So, you need to use a grid of 8x8 and a target evenly divisible by 8. It also does its own rounding which makes things weird.

Something like
Move object to trunc(CursorX()/8)*8 , trunc(CursorY()/8)*8

Or you can use round()
Move object to trunc(round(CursorX()/8))*8 , trunc(round(CursorY()/8))*8

I drew a circle where the grid points are.
Using CursorX(),CursorY()
ScreenRecorderProject11

using adjusted CursorX(),CursorY()
ScreenRecorderProject12

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