Hi everyone,
I’m continuing my goal of understanding all the mechanics in GDevelop by trying to recreate a casual game. I’ve recoded all the logic to stabilize each step. Everything is working well except for the clients’ movement.
The room is divided into multiple tables with 2 or 4 seats. Clients are randomly generated at the bottom of the screen. When I click on a group of clients and then click on a table, they should move to it (currently, in my conditions, I just have them move to the top left corner, just to trigger their movement).
However, every time I run a preview, the behavior is inconsistent even though I perform the exact same clicks (I’ve attached a video with a few tests). Sometimes the group moves, sometimes it doesn’t, and sometimes only the first one moves. How is this possible?
Here are my events:
And my test video:
Tests
Thanks for your patience and your help
ADF