[Solved] Inverted "point inside object" condition not working as expected

For anyone who comes across this in future, @Silver-Streak made an excellent suggestion in How to use Inverted "Point Inside" with more than one instance on scene? - #4 by Silver-Streak where they said:

I think this is the one instance where you need to use the advanced “NOT” condition, rather than inverted.

That certainly worked for me!

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