This would be a nice feature! (It exists in Construct 2, where I used for a level editor for my game, so that the background image could be stored alongside the level data in a single JSON file.) But I’m guessing it’s too niche to become part of the official GDevelop functionality anytime soon.
Can you elaborate on how you modified the code to get it to work?
Thanks! Just realized I never responded to you there. The problem with that one is that if I load images that way, the Drag behavior stops working on them and I can’t seem to be able to resize them properly, either. Here, I wasn’t thinking about bundling base64 but loading it from an external text file.
I deleted the image file to test if it works and it does. I can’t remember the name of the PIXI function that loads images/textures but I think it is overloaded so that it can take either a filename or a base64 string to load images.