[SOLVED] Little step without a clear reason after dialogue

All behaviors keep momentum when they’re disabled, because the logic isn’t wiped.

You’re probably better off trying to stop the player’s movement speed before disabling the behavior. As far as I know movement type events are not compatible with one another, top down isn’t using normal forces, platformer behavior isn’t using top down, etc.

Just use the “Change the speed speed on X/Y access” actions and set them to 0 for your player object before you deactivate the behavior.

Edit: For platformer behaviors, same concept, just use the current speed actions.

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