You have quite a few animation conflicts happening in your events.
You need to separate your actual logic actions from your animation actions, and you need to ensure two animations cannot occur at the same time (e.g. in your screenshot, e can be pressed, D can be pressed, AND the character could be not moving all at the same time. The engine doesn’t know which to utilize).
This is similar to another recent thread, so I’d recommend reading through the recommendations here: Problem playing the whole animation