[Solved] NavMesh Pathfinding extension - Change animation name - not working

Hi @davy, I opened the extension in the editor and tried to find any errors causing the problem but with my limited knowledge, didn’t find anything that made any difference.

But here are some little things I found.

  • There’s an extra space in the fourth action of one of the hidden functions - SetAnimationDirection.

Object. Behavior::PropertyAnimationName() + ToString(Object.Behavior::PropertyAnimationDirection())


  • The ‘Full name displayed in editor’ value of the hidden DirectionDifference function says Direction Dirrerence.

  • Leaving number of directions on zero in the object properties results in a black screen preview with the game not loading as mentioned here and here.
    Update, I guess it’s because the NavMesh Pathfinding behavior doesn’t actually ask in the properties if diagonals are allowed but references it in the Animator events.