That SmoothCamera behaviour is a right pain in the proverbial. It’ll synch across all players if they all join the lobby at the start.
But as soon as a player joins later, it screws up. And I’ve tried all manner of combinations to get it working, but it’s just refusing.
So I’ve come up with the following solution that works for late joiners. Although it doesn’t use the SmoothCamera behaviour, it implements a smooth moving camera with one event and 2 actions:
If you implement this, remember to remove the SmoothCamera behaviour from the player ojects.