It could be some variable for each event repeated again over scenes.It doesn’t looks like ure using heavy extensions.
Btw imho we reeeeallyyyy need a tilemap level builder inside gd with collision support and “mouse draw support”…Something faster than the actual editor.
I spent 5 years on Tiled and in the end its integration to GD is a fk…g mess.
It is fine if you’re making a single scene game…but with game like this…it’s just bad.