[SOLVED]Performance issues with my biggest game project after creating over 100 scenes, 20 enemies, 10 playable characters, few items and weapons, 64 levels and too much materials like music, sound fx and sprite sheets!

It could be some variable for each event repeated again over scenes.It doesn’t looks like ure using heavy extensions.
Btw imho we reeeeallyyyy need a tilemap level builder inside gd with collision support and “mouse draw support”…Something faster than the actual editor.
I spent 5 years on Tiled and in the end its integration to GD is a fk…g mess.
It is fine if you’re making a single scene game…but with game like this…it’s just bad.