Good day everyone!
Does someone know what I do wrong with my swipe controls? It’s the same setup like for the keyboard controls but it seems like the blocker-objects (without any behaviour) get handled a different way because the swipe just kinda works when the blockers aren’t there - be it the direction aimed for or the opposite. Only difference is the “and”-section with the two lines for variables.
The plan:
- setting the start and ending of the x/y-axis into variables when swipping
- check if X or Y is more dominant and check the difference for positve or negative movement direction.
- checking the rest like for the keyboard-controls for inactive cutscene, camera not already moving and direction is not blocked via special object.
I know I hang on this swipe for a long time now (at least on the dicord server), but maybe someone has an idea where my concept is lacking the correct use of the expressions and variables. I don’t wanna use a multi-touch-joystick for a clearer UI where most interactions are just intiutive pressing/touching on special points.
The swipe is only needed for a room-like camera movement, nothing else.
If needed I can also give out a little demo of my project via dm, so someone who could help doesn’t has to build something own to reproduce the problem.
Thanks in regards!