[SOLVED] Tiled and normal sprite 3d visibility bug

When i place sprite object or tiled sprite in game where i use 3D camera
I cannot see them


This is me looking forward and i should see both of them on the floor

However check what happens when i look down


I see both of them where visibility is limited to some i would say box of camera object or whatever it is

You can try it out

But if i in crease FoV let’s say to 160

Which you also can try out

So bottom line both objects could be visible
IDK why they are not
Imagine making moving water out of tiled sprite
Or making animated ground from sprite object
And now comes tilemap object panel sprite and well go figure what else

This is because the 2D frame is rendered on a 3D plane. When you rotate the camera, the frame is not made bigger as it would require to render a huge texture which would make the game crash.

This 2D+3D layer mode is only useful if you don’t rotate the camera to make 2.5D games.

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