Ok, I’ve been using Gdevelop for a month or so now and I’m not an expert by ANY means so this could possibly just be my ignorance…but I feel like this is a legitimate issue.
I have added an animation and I am trying to use the timed back and forth extension. I have added my animation and when i select the extension “Timed Back and Forth Movement” The module? That appears is TimedBackAndForthMirroredMovement and consequently the animation is backwards…like a moonwalk. There doesn’t seem to be anything that I’m aware of on this screen that changes that behavior and gets automatically assigned the mirrored version…I want the regular? version of the back and forth movement ext.
Hi,
I tested the extension and for me it works fine.
Could you show how the sprite object that you move is aligned in the object panel?
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Yes, that’s it.
For the extension to work properly and also for rotation-events in Gdevelop etc. you need to have your sprites aligned with the backside on the left and the frontside on the right. So basically you have to flip all your sprites before you place them in your scene.
Something like:
Gdevelop does not know which side is the front or back of your sprite object. The default state/assumption is that the frontside is the right side of your sprite.
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Yup, after I flipped them I was able to get it working correctly, thanks for your help
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