[Solved] TimerElapsedTime bugs

Here I have a timer called “entry”. I record it’s time when it’s greater than a minimum value and then restart the timer. But the value recorded is 0.

Hi!
TimerElapsedTime("entry") returns the value of the scene timer with the name entry.
To get the value of the object timer with the name "entry", you shall use the expression title.TimerElapsedTime("entry")

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