Hi! Thought this was too detailed for the discord, so here we go.
The game crashes upon launch (tested by my “Esc to close” not working). This happens when changing Text or BBText to display DialogueTree::LineText() or ClippedLineText().
The important info:
Here’s the developer console log of original project, isolated scene/event sheet/dialogue sheet (new project), and error opening the dialogue demo project.
(it’s stiched together images due to new user limitation; the final one about error message is attempt to open the dialogue demo)
Using DialogueTree::BranchText() turns the text blank (similiar to displaying nonexistant variable) but the game runs.
I have Japanese locale and keyboard set to default (Half-width Alphanumeric).
Other stuff:
The example project runs fine, using Mozilla 72. Does the browser/desktop version have differences that could cause this?
Debugging is enabled, I enabled it by accident and not sure how to turn it off (IIRC it always turns itself off unless one runs the scene using the bug icon)
Finally, navigator.userAgent of the crashed game (the new project with 1 event): “Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) GDevelop5/5.0.0-beta88 Chrome/66.0.3359.181 Electron/3.0.9 Safari/537.36”
Overall, my guess is something with the .json file, and my Japanese locale/keyboard settings. I’ll try changing those to US locale & keyboard later, and post any progress.
Feel free to ask anything else you need, thanks for reading the long post.
edit 5/2/20: Nope that didn’t fix it. Same issue & error pattern.
Time to figure out how to make a dialogue system…
edit 13/2/20: Finally displayed my own dialogue in my project. All I needed was 3 serparate events, it’s true, they should not be done all at once (atleast until Yarn allows it). Phew! (The picture is more for my own reference)
Btw everyone, thanks for contributing to this bug report in some way, and definitely blurymind for doing the code. Thank you again!