For whatever reason, with this new GDevelop update, my audio file, and SPECIFICALLY the one i named “main_menu”, even after I import it as a completely new audio file, with it’s new name and everything (exported freshly from my daw), it loops incorrectly, cutting off the end.
From what I can see, every other song in the game works beautifully (I do use the “Play Sound on Channel” over music because the music player is very unreliable for my needs, and I like having seamless loops, but this has never caused an issue until this update.)
I noticed that when I went to the resource editor (and I even checked by reimporting it), the preview worked until it hit EXACTLY the point it was looping incorrectly at, and then completely hiding the option to play the audio file and cutting off.
Downgrading to 2.6.254 did fix this