Sound Looping system is broken

There is always 1 frame pause between each loop.

Few days ago i made a topic on this, and the pause got shorter, but even with a number as small as 1 frame it makes the seamless loop impossible.

I’m pretty sure its just a bug with Gdevelop sound system, the easiest solution to fix it is to just make the song loop 1 frame faster than it normally does.

Such a small thing, but it would make the games feel a lot better.

How are you playing the music? Using the play music action, or play sound action? This part of the GDevelop wiki, choosing between sound and music actions, may be of help.