This would be the second game I’ve made and published, Space eaters is a “retro space shooter” with simple controls, it was made using some of the Pico-8 limitations such as resolution and color though not entirely, I spent a few days on this project and would love to get some feedback on it, if you do play it and send feedback, it is very much appreciated!
Nice game! It has great gameplay and great retro atmosphere!!!
Edit.: I played some more and noticed a few things.
I think this part needs more space to show my points related to the upgrade:
After buying a few “Bullets” upgrades, the game became very easy making the other upgrades not to much useful
It would be nice if when we reach the points to make a new upgrade, none of the options were chosen, because as I’m shooting I end up selecting the upgrade without having the chance to choose
I don’t know if it was because I didn’t play much, but I missed bosses.
The problem with the numbers not having space is mostly because the resolution is so tiny (128x128), as for the bullets making the game easy, I did it because I was having trouble coming up with ideas for upgrades and it was more of a last minute addition, lastly there are no bosses in the game, I did plan for there to be some, but I don’t have a lot of experience as a game developer and that made me realize it would be too ambitious to have them.
I hope this was a detailed enough explanation, I’ll see if I can update the game.