Can you confirm the event gets called, say by changing the colour of the background? If it does change, could you share the wave file? Then we can see if your issue can be replicated.
It’s 11.9 KB with a length of under 1 second. Maybe the glitch occurs because the system reads that the sound is 0 seconds and thinks that there is no sound so it doesn’t play?
It could be a preload issue, too. Without preloading I believe the sound has to load every time and can cause issues. Make sure it’s set to preload in your resources window.
UPDATE: So I was correct, the problem was that the sound was too short. I opened a sound editor and added some silence to the end of the sound to increase the length of it, then reuploaded it and it worked!
I can confirm that any short sound I play, from 0.01 seconds to 0.9 seconds, wav/ogg/mp3, all work fine.
My best guess would be your original .wav was maybe in an unsupported bitrate (32 bit pcm isn’t supported by many browsers and android devices, although it should work in preview, I believe?)