Hi!
I’m excited to announce the release of Sphere Ball on Google Play, entirely created with GDevelop!
The game is free to play, with 150 premium levels available for purchase.
Sphere Ball is a maze puzzle game based on an innovative concept: using arrows on the board to choose your path. There are warps, trampolines, springs to destroy objects, lasers, spikes, cliffs, buttons, detonators, and a ton of other unpredictable elements.
It starts easy… but by the end, it becomes nearly impossible!
When creating it, I really thought about how we use our phones, aiming to avoid complex and tiring controls while still delivering tension and action.
I’ve been making electronic music for years, but for the soundtrack, I wanted to experiment with AI. I focused on tracks that feel both old and new, with plenty of mechanical sounds. Plus, I liked the idea of contrasting thoughtful gameplay with exaggerated, intense rhythms—some of the tracks turned out so well that I even listen to them in the car!
In the future, I’d love to write a series of posts about the development process, sharing how an idea evolves, the challenges I faced, and the (often unpredictable) ways I found to solve them!
A big thank you to everyone on the forum who answered my questions, to the GDevelop staff for adding variables for groups after my suggestion, and especially to all those who contributed to creating extensions over the years. It’s amazing to see how someone’s work can live on, sometimes in unexpected ways.
In any case, I had an absolute blast—and that’s what really matters!
P.S. The name is a totally nonsensical pleonasm. When my cousin saw the demo, he jokingly asked if I was going to call it something absurd like Spheric Ball… and me, being a bit reckless, immediately said yes.
P.P.S. If you share the link to my game, it would be a huge help—thank you in advance!